#pragma once

#include <guiddef.h> 


struct r_DepthOfField
{
	static const GUID Depth;
	static const GUID DepthStep;
	static const GUID SizeFactor;
	static const GUID BlurSteps;
	static const GUID DofStrength;
	static const GUID ShowDepthOnly;

	static const GUID ZSizeFactor;
	static const GUID ZBlurSteps;
	static const GUID ZScreenMaskCount;
};
